package openfl.display3D {
/**
 * @externs
 */
public class Context3DCompareMode {
	public static const ALWAYS:String = "always";
	public static const EQUAL:String = "equal";
	public static const GREATER:String = "greater";
	public static const GREATER_EQUAL:String = "greaterEqual";
	public static const LESS:String = "less";
	public static const LESS_EQUAL:String = "lessEqual";
	public static const NEVER:String = "never";
	public static const NOT_EQUAL:String = "notEqual";
}
}
