declare namespace openfl.display3D { /** * Defines the values to use for specifying Context3D clear masks. * */ export enum Context3DClearMask { /** * Clear all buffers. * */ ALL = 7, /** * Clear only the color buffer. * */ COLOR = 1, /** * Clear only the depth buffer. * */ DEPTH = 2, /** * Clear only the stencil buffer. * */ STENCIL = 4, } } export default openfl.display3D.Context3DClearMask;