declare namespace openfl.display3D { export enum Context3DBlendFactor { DESTINATION_ALPHA = "destinationAlpha", DESTINATION_COLOR = "destinationColor", ONE = "one", ONE_MINUS_DESTINATION_ALPHA = "oneMinusDestinationAlpha", ONE_MINUS_DESTINATION_COLOR = "oneMinusDestinationColor", ONE_MINUS_SOURCE_ALPHA = "oneMinusSourceAlpha", ONE_MINUS_SOURCE_COLOR = "oneMinusSourceColor", SOURCE_ALPHA = "sourceAlpha", SOURCE_COLOR = "sourceColor", ZERO = "zero", } } export default openfl.display3D.Context3DBlendFactor;