package openfl.display3D {
/**
 * @externs
 */
public class Context3DBlendFactor {
	public static const DESTINATION_ALPHA:String = "destinationAlpha";
	public static const DESTINATION_COLOR:String = "destinationColor";
	public static const ONE:String = "one";
	public static const ONE_MINUS_DESTINATION_ALPHA:String = "oneMinusDestinationAlpha";
	public static const ONE_MINUS_DESTINATION_COLOR:String = "oneMinusDestinationColor";
	public static const ONE_MINUS_SOURCE_ALPHA:String = "oneMinusSourceAlpha";
	public static const ONE_MINUS_SOURCE_COLOR:String = "oneMinusSourceColor";
	public static const SOURCE_ALPHA:String = "sourceAlpha";
	public static const SOURCE_COLOR:String = "sourceColor";
	public static const ZERO:String = "zero";
}
}
