import Graphics from "./Graphics"; import DisplayObject from "./DisplayObject"; declare namespace openfl.display { /** * This class is used to create lightweight shapes using the OpenFL * drawing application program interface (API). The Shape class includes a * `graphics` property, which lets you access methods from the * Graphics class. * * The Sprite class also includes a `graphics`property, and it * includes other features not available to the Shape class. For example, a * Sprite object is a display object container, whereas a Shape object is not * (and cannot contain child display objects). For this reason, Shape objects * consume less memory than Sprite objects that contain the same graphics. * However, a Sprite object supports user input events, while a Shape object * does not. * */ export class Shape extends DisplayObject { /** * Creates a new Shape object. * */ constructor(); /** * Specifies the Graphics object belonging to this Shape object, where vector * drawing commands can occur. * */ get graphics(): Graphics; } } export default openfl.display.Shape;