package openfl.display {
/**
 * @externs
 */
public class ShaderParameterType {
	public static const BOOL:String = "bool";
	public static const BOOL2:String = "bool2";
	public static const BOOL3:String = "bool3";
	public static const BOOL4:String = "bool4";
	public static const FLOAT:String = "float";
	public static const FLOAT2:String = "float2";
	public static const FLOAT3:String = "float3";
	public static const FLOAT4:String = "float4";
	public static const INT:String = "int";
	public static const INT2:String = "int2";
	public static const INT3:String = "int3";
	public static const INT4:String = "int4";
	public static const MATRIX2X2:String = "matrix2x2";
	public static const MATRIX2X3:String = "matrix2x3";
	public static const MATRIX2X4:String = "matrix2x4";
	public static const MATRIX3X2:String = "matrix3x2";
	public static const MATRIX3X3:String = "matrix3x3";
	public static const MATRIX3X4:String = "matrix3x4";
	public static const MATRIX4X2:String = "matrix4x2";
	public static const MATRIX4X3:String = "matrix4x3";
	public static const MATRIX4X4:String = "matrix4x4";
}
}
