import ByteArray from "./../utils/ByteArray"; import BitmapData from "./BitmapData"; import ShaderInput from "./ShaderInput"; import ShaderParameter from "./ShaderParameter"; interface AnyProperties { [prop:string]:any } declare namespace openfl.display { export class ShaderData implements AnyProperties { public constructor (bytes?:ByteArray); public texture0:ShaderInput; public alpha:ShaderParameter; public colorMultipliers:ShaderParameter; public colorOffsets:ShaderParameter; [key:string]:any; } } export default openfl.display.ShaderData;