declare namespace openfl.display { /** * This interface is used to define objects that can be used as strok * parameters in the `openfl.display.Graphics` methods and drawing classes. Use * the implementor classes of this interface to create and manage stroke * property data, and to reuse the same data for different instances. * * @see `openfl.display.Graphics.drawGraphicsData()` * */ export interface IGraphicsStroke { } } type IGraphicsStroke = openfl.display.IGraphicsStroke; export default IGraphicsStroke;