declare namespace openfl.display { /** * This interface is used to define objects that can be used as fill parameters * in the `openfl.display.Graphics` methods and drawing classes. Use the * implementor classes of this interface to create and manage fill property * data, and to reuse the same data for different instances. * * @see `openfl.display.Graphics.drawGraphicsData()` * @see `openfl.display.GraphicsStroke.fill` * */ export interface IGraphicsFill { } } type IGraphicsFill = openfl.display.IGraphicsFill; export default IGraphicsFill;