declare namespace openfl.display { /** * This interface is used to define objects that can be used as parameters in * the `openfl.display.Graphics` methods, including fills, strokes, and paths. * Use the implementor classes of this interface to create and manage drawing * property data, and to reuse the same data for different instances. Then, use * the methods of the Graphics class to render the drawing objects. * * @see `openfl.display.Graphics.drawGraphicsData()` * @see `openfl.display.Graphics.readGraphicsData()` * @see [Using graphics data classes](https://books.openfl.org/openfl-developers-guide/using-the-drawing-api/advanced-use-of-the-drawing-api/using-graphics-data-classes.html) * */ export interface IGraphicsData { } } type IGraphicsData = openfl.display.IGraphicsData; export default IGraphicsData;