declare namespace openfl.display { export enum BlendMode { ADD = "add", ALPHA = "alpha", DARKEN = "darken", DIFFERENCE = "difference", ERASE = "erase", HARDLIGHT = "hardlight", INVERT = "invert", LAYER = "layer", LIGHTEN = "lighten", MULTIPLY = "multiply", NORMAL = "normal", OVERLAY = "overlay", SCREEN = "screen", SHADER = "shader", SUBTRACT = "subtract", } } export default openfl.display.BlendMode;