package openfl.display {
/**
 * @externs
 */
public class BlendMode {
	public static const ADD:String = "add";
	public static const ALPHA:String = "alpha";
	public static const DARKEN:String = "darken";
	public static const DIFFERENCE:String = "difference";
	public static const ERASE:String = "erase";
	public static const HARDLIGHT:String = "hardlight";
	public static const INVERT:String = "invert";
	public static const LAYER:String = "layer";
	public static const LIGHTEN:String = "lighten";
	public static const MULTIPLY:String = "multiply";
	public static const NORMAL:String = "normal";
	public static const OVERLAY:String = "overlay";
	public static const SCREEN:String = "screen";
	public static const SHADER:String = "shader";
	public static const SUBTRACT:String = "subtract";
}
}
