{
  "name": "opencode-godot-lsp",
  "version": "1.0.1",
  "description": "GDScript LSP bridge for OpenCode - enables Godot language server support via stdio-to-TCP bridging",
  "main": "godot-lsp-bridge.js",
  "bin": {
    "godot-lsp-bridge": "./godot-lsp-bridge.js",
    "opencode-godot-lsp": "./godot-lsp-bridge.js"
  },
  "files": [
    "godot-lsp-bridge.js",
    "README.md",
    "LICENSE"
  ],
  "os": [
    "win32",
    "linux",
    "darwin"
  ],
  "preferGlobal": true,
  "scripts": {
    "start": "node godot-lsp-bridge.js"
  },
  "keywords": [
    "godot",
    "gdscript",
    "lsp",
    "language-server",
    "opencode",
    "game-development",
    "editor",
    "stdio",
    "tcp",
    "bridge",
    "bun"
  ],
  "author": "",
  "license": "MIT",
  "repository": {
    "type": "git",
    "url": "git+https://github.com/MasuRii/opencode-godot-lsp.git"
  },
  "bugs": {
    "url": "https://github.com/MasuRii/opencode-godot-lsp/issues"
  },
  "homepage": "https://github.com/MasuRii/opencode-godot-lsp#readme",
  "engines": {
    "node": ">=14.0.0",
    "bun": ">=1.0.0"
  }
}
