/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ /** * An enumeration of the known UI interactions for Vendors. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.VendorInteractionType} */ export declare enum VendorInteractionType { Unknown = 0, /** An empty interaction. If this ends up in content, it is probably a game bug. */ Undefined = 1, /** An interaction shown when you complete a quest and receive a reward. */ QuestComplete = 2, /** * An interaction shown when you talk to a Vendor as an intermediary step of a * quest. */ QuestContinue = 3, /** An interaction shown when you are previewing the vendor's reputation rewards. */ ReputationPreview = 4, /** An interaction shown when you rank up with the vendor. */ RankUpReward = 5, /** An interaction shown when you have tokens to turn in for the vendor. */ TokenTurnIn = 6, /** An interaction shown when you're accepting a new quest. */ QuestAccept = 7, /** * Honestly, this doesn't seem consistent to me. It is used to give you choices in * the Cryptarch as well as some reward prompts by the Eververse vendor. I'll have * to look into that further at some point. */ ProgressTab = 8, /** These seem even less consistent. I don't know what these are. */ End = 9, /** Also seem inconsistent. I also don't know what these are offhand. */ Start = 10 }