/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ import { DestinyProfileUserInfoCard } from './DestinyProfileUserInfoCard'; import { UserInfoCard } from '../../User/UserInfoCard'; import { DestinyErrorProfile } from './DestinyErrorProfile'; /** * I know what you seek. You seek linked accounts. Found them, you have. * * This contract returns a minimal amount of data about Destiny Accounts that are * linked through your Bungie.Net account. We will not return accounts in this * response whose * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Responses.DestinyLinkedProfilesResponse} */ export interface DestinyLinkedProfilesResponse { /** * Any Destiny account for whom we could successfully pull characters will be * returned here, as the Platform-level summary of user data. (no character data, * no Destiny account data other than the Membership ID and Type so you can make * further queries) */ readonly profiles: DestinyProfileUserInfoCard[]; /** * If the requested membership had a linked Bungie.Net membership ID, this is the * basic information about that BNet account. * * I know, Tetron; I know this is mixing UserServices concerns with DestinyServices * concerns. But it's so damn convenient! https://www.youtube.com/watch?v=X5R-bB- * gKVI */ readonly bnetMembership: UserInfoCard; /** * This is brief summary info for profiles that we believe have valid Destiny info, * but who failed to return data for some other reason and thus we know that * subsequent calls for their info will also fail. */ readonly profilesWithErrors: DestinyErrorProfile[]; }