/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ import { DestinyObjectiveProgress } from './DestinyObjectiveProgress'; /** * Data regarding the progress of a Quest for a specific character. Quests are * composed of multiple steps, each with potentially multiple objectives: this * QuestStatus will return Objective data for the *currently active* step in this * quest. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Quests.DestinyQuestStatus} */ export interface DestinyQuestStatus { /** * The hash identifier for the Quest Item. (Note: Quests are defined as Items, and * thus you would use this to look up the quest's DestinyInventoryItemDefinition). * For information on all steps in the quest, you can then examine its * DestinyInventoryItemDefinition.setData property for Quest Steps (which are *also* * items). You can use the Item Definition to display human readable data about * the overall quest. Mapped to DestinyInventoryItemDefinition in the manifest. */ readonly questHash: number; /** * The hash identifier of the current Quest Step, which is also a * DestinyInventoryItemDefinition. You can use this to get human readable data * about the current step and what to do in that step. Mapped to * DestinyInventoryItemDefinition in the manifest. */ readonly stepHash: number; /** * A step can have multiple objectives. This will give you the progress for each * objective in the current step, in the order in which they are rendered in-game. */ readonly stepObjectives: DestinyObjectiveProgress[]; /** Whether or not the quest is tracked */ readonly tracked: boolean; /** * The current Quest Step will be an instanced item in the player's inventory. If * you care about that, this is the instance ID of that item. */ readonly itemInstanceId: string; /** * Whether or not the whole quest has been completed, regardless of whether or not * you have redeemed the rewards for the quest. */ readonly completed: boolean; /** Whether or not you have redeemed rewards for this quest. */ readonly redeemed: boolean; /** Whether or not you have started this quest. */ readonly started: boolean; /** * If the quest has a related Vendor that you should talk to in order to initiate * the quest/earn rewards/continue the quest, this will be the hash identifier of * that Vendor. Look it up its DestinyVendorDefinition. */ readonly vendorHash?: number; }