/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ /** * Represents a variant of an activity that's relevant to a milestone. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Milestones.DestinyPublicMilestoneActivityVariant} */ export interface DestinyPublicMilestoneActivityVariant { /** * The hash identifier of this activity variant. Examine the activity's definition * in the Manifest database to determine what makes it a distinct variant. Usually * it will be difficulty level or whether or not it is a guided game variant of the * activity, but theoretically it could be distinguished in any arbitrary way. * Mapped to DestinyActivityDefinition in the manifest. */ readonly activityHash: number; /** * The hash identifier of the most specific Activity Mode under which this activity * is played. This is useful for situations where the activity in question is - for * instance - a PVP map, but it's not clear what mode the PVP map is being played * under. If it's a playlist, this will be less specific: but hopefully useful in * some way. Mapped to DestinyActivityModeDefinition in the manifest. */ readonly activityModeHash?: number; /** * The enumeration equivalent of the most specific Activity Mode under which this * activity is played. */ readonly activityModeType?: number; }