/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ import { DestinyMilestoneActivityVariant } from './DestinyMilestoneActivityVariant'; /** * Sometimes, we know the specific activity that the Milestone wants you to play. * This entity provides additional information about that Activity and all of its * variants. (sometimes there's only one variant, but I think you get the point) * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Milestones.DestinyMilestoneActivity} */ export interface DestinyMilestoneActivity { /** * The hash of an arbitrarily chosen variant of this activity. We'll go ahead and * call that the "canonical" activity, because if you're using this value you * should only use it for properties that are common across the variants: things * like the name of the activity, it's location, etc... Use this hash to look up * the DestinyActivityDefinition of this activity for rendering data. Mapped to * DestinyActivityDefinition in the manifest. */ readonly activityHash: number; /** * The hash identifier of the most specific Activity Mode under which this activity * is played. This is useful for situations where the activity in question is - for * instance - a PVP map, but it's not clear what mode the PVP map is being played * under. If it's a playlist, this will be less specific: but hopefully useful in * some way. Mapped to DestinyActivityModeDefinition in the manifest. */ readonly activityModeHash?: number; /** * The enumeration equivalent of the most specific Activity Mode under which this * activity is played. */ readonly activityModeType?: number; /** * If the activity has modifiers, this will be the list of modifiers that all * variants have in common. Perform lookups against * DestinyActivityModifierDefinition which defines the modifier being applied to * get at the modifier data. Note that, in the DestiyActivityDefinition, you will * see many more modifiers than this being referred to: those are all *possible* * modifiers for the activity, not the active ones. Use only the active ones to * match what's really live. Mapped to DestinyActivityModifierDefinition in the * manifest. */ readonly modifierHashes: number[]; /** * If you want more than just name/location/etc... you're going to have to dig into * and show the variants of the conceptual activity. These will differ in seemingly * arbitrary ways, like difficulty level and modifiers applied. Show it in whatever * way tickles your fancy. */ readonly variants: DestinyMilestoneActivityVariant[]; }