/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ import { DestinyStat } from './DestinyStat'; /** * This property has some history. A talent grid can provide stats on both the item * it's related to and the character equipping the item. This returns data about * those stat bonuses. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyTalentNodeStatBlock} */ export interface DestinyTalentNodeStatBlock { /** * The stat benefits conferred when this talent node is activated for the current * Step that is active on the node. */ readonly currentStepStats: DestinyStat[]; /** * This is a holdover from the old days of Destiny 1, when a node could be * activated multiple times, conferring multiple steps worth of benefits: you would * use this property to show what activating the "next" step on the node would * provide vs. what the current step is providing. While Nodes are currently not * being used this way, the underlying system for this functionality still exists. * I hesitate to remove this property while the ability for designers to make such * a talent grid still exists. Whether you want to show it is up to you. */ readonly nextStepStats: DestinyStat[]; }