/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ import { DestinyMilestoneQuestRewardItem } from './DestinyMilestoneQuestRewardItem'; /** * If rewards are given in a quest - as opposed to overall in the entire Milestone - * there's way less to track. We're going to simplify this contract as a result. * However, this also gives us the opportunity to potentially put more than just * item information into the reward data if we're able to mine it out in the future. * Remember this if you come back and ask "why are quest reward items nested * inside of their own class?" * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Milestones.DestinyMilestoneQuestRewardsDefinition} */ export interface DestinyMilestoneQuestRewardsDefinition { /** * The items that represent your reward for completing the quest. * * Be warned, these could be "dummy" items: items that are only used to render a * good-looking in-game tooltip, but aren't the actual items themselves. * * For instance, when experience is given there's often a dummy item representing " * experience", with quantity being the amount of experience you got. We don't have * a programmatic association between those and whatever Progression is actually * getting that experience... yet. */ readonly items: DestinyMilestoneQuestRewardItem[]; }