/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ import { ActivityGraphNodeHighlightType } from '../../ActivityGraphNodeHighlightType'; /** * Nodes can have different visual states. This object represents a single visual * state ("highlight type") that a node can be in, and the unlock expression * condition to determine whether it should be set. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Director.DestinyActivityGraphNodeFeaturingStateDefinition} */ export interface DestinyActivityGraphNodeFeaturingStateDefinition { /** * The node can be highlighted in a variety of ways - the game iterates through * these and finds the first FeaturingState that is valid at the present moment * given the Game, Account, and Character state, and renders the node in that state. * See the ActivityGraphNodeHighlightType enum for possible values. */ readonly highlightType: ActivityGraphNodeHighlightType; }