/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ /** * The actual activity to be redirected to when you click on the node. Note that a * node can have many Activities attached to it: but only one will be active at any * given time. The list of Node Activities will be traversed, and the first one * found to be active will be displayed. This way, a node can layer multiple * variants of an activity on top of each other. For instance, one node can control * the weekly Crucible Playlist. There are multiple possible playlists, but only * one is active for the week. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Director.DestinyActivityGraphNodeActivityDefinition} */ export interface DestinyActivityGraphNodeActivityDefinition { /** * An identifier for this node activity. It is only guaranteed to be unique within * the Activity Graph. */ readonly nodeActivityId: number; /** * The activity that will be activated if the user clicks on this node. Controls * all activity-related information displayed on the node if it is active (the text * shown in the tooltip etc) Mapped to DestinyActivityDefinition in the manifest. */ readonly activityHash: number; }