/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ /** * The information for how the vendor purchase should override a given socket with * custom plug data. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyVendorItemSocketOverride} */ export interface DestinyVendorItemSocketOverride { /** * If this is populated, the socket will be overridden with a specific plug. * * If this isn't populated, it's being overridden by something more complicated * that is only known by the Game Server and God, which means we can't tell you in * advance what it'll be. Mapped to DestinyInventoryItemDefinition in the manifest. */ readonly singleItemHash?: number; /** * If this is greater than -1, the number of randomized plugs on this socket will * be set to this quantity instead of whatever it's set to by default. */ readonly randomizedOptionsCount: number; /** * This appears to be used to select which socket ultimately gets the override * defined here. Mapped to DestinySocketTypeDefinition in the manifest. */ readonly socketTypeHash: number; }