/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ /** * BNet attempts to group vendors into similar collections. These groups aren't * technically game canonical, but they are helpful for filtering vendors or * showing them organized into a clean view on a webpage or app. * * These definitions represent the groups we've built. Unlike in Destiny 1, a * Vendors' group may change dynamically as the game state changes: thus, you will * want to check DestinyVendorComponent responses to find a vendor's currently * active Group (if you care). * * Using this will let you group your vendors in your UI in a similar manner to how * we will do grouping in the Companion. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyVendorGroupDefinition} */ export interface DestinyVendorGroupDefinition { /** The recommended order in which to render the groups, Ascending order. */ readonly order: number; /** For now, a group just has a name. */ readonly categoryName: string; /** * The unique identifier for this entity. Guaranteed to be unique for the type of * entity, but not globally. * * When entities refer to each other in Destiny content, it is this hash that they * are referring to. */ readonly hash: number; /** The index of the entity as it was found in the investment tables. */ readonly index: number; /** * If this is true, then there is an entity with this identifier/type combination, * but BNet is not yet allowed to show it. Sorry! */ readonly redacted: boolean; }