/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ /** * If you ever wondered how the Vault works, here it is. * * The Vault is merely a set of inventory buckets that exist on your Profile/ * Account level. When you transfer items in the Vault, the game is using the Vault * Vendor's DestinyVendorAcceptedItemDefinitions to see where the appropriate * destination bucket is for the source bucket from whence your item is moving. If * it finds such an entry, it transfers the item to the other bucket. * * The mechanics for Postmaster works similarly, which is also a vendor. All driven * by Accepted Items. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyVendorAcceptedItemDefinition} */ export interface DestinyVendorAcceptedItemDefinition { /** * The "source" bucket for a transfer. When a user wants to transfer an item, the * appropriate DestinyVendorDefinition's acceptedItems property is evaluated, * looking for an entry where acceptedInventoryBucketHash matches the bucket that * the item being transferred is currently located. If it exists, the item will be * transferred into whatever bucket is defined by destinationInventoryBucketHash. * Mapped to DestinyInventoryBucketDefinition in the manifest. */ readonly acceptedInventoryBucketHash: number; /** * This is the bucket where the item being transferred will be put, given that it * was being transferred *from* the bucket defined in acceptedInventoryBucketHash. * Mapped to DestinyInventoryBucketDefinition in the manifest. */ readonly destinationInventoryBucketHash: number; }