/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ import { DestinyDisplayPropertiesDefinition } from './Common/DestinyDisplayPropertiesDefinition'; /** * An artificial construct provided by Bungie.Net, where we attempt to group talent * nodes by functionality. * * This is a single set of references to Talent Nodes that share a common trait or * purpose. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyTalentNodeCategory} */ export interface DestinyTalentNodeCategory { /** * Mostly just for debug purposes, but if you find it useful you can have it. This * is BNet's manually created identifier for this category. */ readonly identifier: string; /** * If true, we found the localized content in a related DestinyLoreDefinition * instead of local BNet localization files. This is mostly for ease of my own * future investigations. */ readonly isLoreDriven: boolean; /** * Will contain at least the "name", which will be the title of the category. We * will likely not have description and an icon yet, but I'm going to keep my * options open. */ readonly displayProperties: DestinyDisplayPropertiesDefinition; /** * The set of all hash identifiers for Talent Nodes (DestinyTalentNodeDefinition) * in this Talent Grid that are part of this Category. */ readonly nodeHashes: number[]; }