/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ /** * This is a bit of an odd duck. Apparently, if talent nodes steps have this data, * the game will go through on step activation and alter the first Socket it finds * on the item that has a type matching the given socket type, inserting the * indicated plug item. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyNodeSocketReplaceResponse} */ export interface DestinyNodeSocketReplaceResponse { /** * The hash identifier of the socket type to find amidst the item's sockets (the * item to which this talent grid is attached). See DestinyInventoryItemDefinition. * sockets.socketEntries to find the socket type of sockets on the item in question. * Mapped to DestinySocketTypeDefinition in the manifest. */ readonly socketTypeHash: number; /** * The hash identifier of the plug item that will be inserted into the socket found. * Mapped to DestinyInventoryItemDefinition in the manifest. */ readonly plugItemHash: number; }