/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ import { DestinyIconSequenceDefinition } from './DestinyIconSequenceDefinition'; /** * Many Destiny*Definition contracts - the "first order" entities of Destiny that * have their own tables in the Manifest Database - also have displayable * information. This is the base class for that display information. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Common.DestinyDisplayPropertiesDefinition} */ export interface DestinyDisplayPropertiesDefinition { readonly description: string; readonly name: string; /** * Note that "icon" is sometimes misleading, and should be interpreted in the * context of the entity. For instance, in Destiny 1 the * DestinyRecordBookDefinition's icon was a big picture of a book. * * But usually, it will be a small square image that you can use as... well, an * icon. * * They are currently represented as 96px x 96px images. */ readonly icon: string; readonly iconSequences: DestinyIconSequenceDefinition[]; /** * If this item has a high-res icon (at least for now, many things won't), then the * path to that icon will be here. */ readonly highResIcon: string; readonly hasIcon: boolean; }