/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ /** @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Constants.DestinyEnvironmentLocationMapping} */ export interface DestinyEnvironmentLocationMapping { /** * The location that is revealed on the director by this mapping. Mapped to * DestinyLocationDefinition in the manifest. */ readonly locationHash: number; /** * A hint that the UI uses to figure out how this location is activated by the * player. */ readonly activationSource: string; /** * If this is populated, it is the item that you must possess for this location to * be active because of this mapping. (theoretically, a location can have multiple * mappings, and some might require an item while others don't) Mapped to * DestinyInventoryItemDefinition in the manifest. */ readonly itemHash?: number; /** * If this is populated, this is an objective related to the location. Mapped to * DestinyObjectiveDefinition in the manifest. */ readonly objectiveHash?: number; /** * If this is populated, this is the activity you have to be playing in order to * see this location appear because of this mapping. (theoretically, a location can * have multiple mappings, and some might require you to be in a specific activity * when others don't) Mapped to DestinyActivityDefinition in the manifest. */ readonly activityHash?: number; }