/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ import { DestinyPartyMemberStates } from '../../DestinyPartyMemberStates'; /** * This is some bare minimum information about a party member in a Fireteam. * Unfortunately, without great computational expense on our side we can only get * at the data contained here. I'd like to give you a character ID for example, but * we don't have it. But we do have these three pieces of information. May they * help you on your quest to show meaningful data about current Fireteams. * * Notably, we don't and can't feasibly return info on characters. If you can, try * to use just the data below for your UI and purposes. Only hit us with further * queries if you absolutely must know the character ID of the currently playing * character. Pretty please with sugar on top. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Components.Profiles.DestinyProfileTransitoryPartyMember} */ export interface DestinyProfileTransitoryPartyMember { /** The Membership ID that matches the party member. */ readonly membershipId: string; /** * The identifier for the DestinyInventoryItemDefinition of the player's emblem. * Mapped to DestinyInventoryItemDefinition in the manifest. */ readonly emblemHash: number; /** The player's last known display name. */ readonly displayName: string; /** * A Flags Enumeration value indicating the states that the player is in relevant * to being on a fireteam. This enum represents a set of flags - use bitwise * operators to check which of these match your value. */ readonly status: DestinyPartyMemberStates; }