/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ /** * If you are playing in an activity, this is some information about it. * * Note that we cannot guarantee any of this resembles what ends up in the PGCR in * any way. They are sourced by two entirely separate systems with their own logic, * and the one we source this data from should be considered non-authoritative in * comparison. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Components.Profiles.DestinyProfileTransitoryCurrentActivity} */ export interface DestinyProfileTransitoryCurrentActivity { /** When the activity started. */ readonly startTime?: string; /** * If you're still in it but it "ended" (like when folks are dancing around the * loot after they beat a boss), this is when the activity ended. */ readonly endTime?: string; /** This is what our non-authoritative source thought the score was. */ readonly score: number; /** If you have human opponents, this is the highest opposing team's score. */ readonly highestOpposingFactionScore: number; /** This is how many human or poorly crafted aimbot opponents you have. */ readonly numberOfOpponents: number; /** This is how many human or poorly crafted aimbots are on your team. */ readonly numberOfPlayers: number; }