/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.18.0 * Contact: support@bungie.com * * OODestiny Version: 2.0.9 * NOTE: This class is auto generated by the oodestiny code generator program * Repository: {@link https://github.com/owensimpson/oodestiny} * Adapted from {@link https://github.com/DestinyItemManager/bungie-api-ts} * Do not edit these files manually. */ import { DestinyObjectiveProgress } from '../../Quests/DestinyObjectiveProgress'; /** @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Components.Kiosks.DestinyKioskItem} */ export interface DestinyKioskItem { /** * The index of the item in the related DestinyVendorDefintion's itemList property, * representing the sale. */ readonly index: number; /** * If true, the user can not only see the item, but they can acquire it. It is * possible that a user can see a kiosk item and not be able to acquire it. */ readonly canAcquire: boolean; /** * Indexes into failureStrings for the Vendor, indicating the reasons why it failed * if any. */ readonly failureIndexes: number[]; /** * I may regret naming it this way - but this represents when an item has an * objective that doesn't serve a beneficial purpose, but rather is used for " * flavor" or additional information. For instance, when Emblems track specific * stats, those stats are represented as Objectives on the item. */ readonly flavorObjective: DestinyObjectiveProgress; }