interface TypeRef { runtimeType: Function; } declare namespace CS { namespace UnityEngine { } namespace UnityEngine.UIElements { interface IChangeEvent { } class ChangeEvent extends UnityEngine.UIElements.EventBase$1 implements IChangeEvent, System.IDisposable { static GetPooled(): T static GetPooled(previousValue: any, newValue: any): ChangeEvent previousValue: T newValue: T constructor() Dispose(): void } } }