declare namespace CS { namespace OneJS.Samples { class SampleCharacter extends UnityEngine.MonoBehaviour { protected [__keep_incompatibility]: never; public get Health(): number; public set Health(value: number); public get MaxHealth(): number; public set MaxHealth(value: number); public get SlotIndex(): number; public set SlotIndex(value: number); public add_OnHealthChanged ($value: System.Action$1) : void public remove_OnHealthChanged ($value: System.Action$1) : void public add_OnMaxHealthChanged ($value: System.Action$1) : void public remove_OnMaxHealthChanged ($value: System.Action$1) : void public add_OnSlotIndexChanged ($value: System.Action$1) : void public remove_OnSlotIndexChanged ($value: System.Action$1) : void public constructor () } } }