/* tslint:disable */ /* eslint-disable */ /** * TwitchGameApi * No description provided (generated by Swagger Codegen https://github.com/swagger-api/swagger-codegen) * * OpenAPI spec version: 1.0 * * * NOTE: This class is auto generated by the swagger code generator program. * https://github.com/swagger-api/swagger-codegen.git * Do not edit the class manually. */ import { GameModeDivisionModel } from './game-mode-division-model'; import { GameModel } from './game-model'; /** * * @export * @interface GameModeModel */ export interface GameModeModel { /** * * @type {Date} * @memberof GameModeModel */ createdDate?: Date; /** * * @type {Date} * @memberof GameModeModel */ updatedDate?: Date; /** * * @type {number} * @memberof GameModeModel */ id?: number; /** * * @type {string} * @memberof GameModeModel */ name?: string | null; /** * * @type {string} * @memberof GameModeModel */ displayName?: string | null; /** * * @type {number} * @memberof GameModeModel */ minPlayersPerTeam?: number; /** * * @type {number} * @memberof GameModeModel */ maxPlayersPerTeam?: number; /** * * @type {number} * @memberof GameModeModel */ minReservesPerTeam?: number; /** * * @type {number} * @memberof GameModeModel */ maxReservesPerTeam?: number; /** * * @type {number} * @memberof GameModeModel */ minTeams?: number; /** * * @type {number} * @memberof GameModeModel */ maxTeams?: number; /** * * @type {string} * @memberof GameModeModel */ extraField1?: string | null; /** * * @type {string} * @memberof GameModeModel */ extraField2?: string | null; /** * * @type {boolean} * @memberof GameModeModel */ countKills?: boolean; /** * * @type {boolean} * @memberof GameModeModel */ countPlacement?: boolean; /** * * @type {number} * @memberof GameModeModel */ maxGames?: number; /** * * @type {string} * @memberof GameModeModel */ rulesHtml?: string | null; /** * * @type {string} * @memberof GameModeModel */ scoringHtml?: string | null; /** * * @type {string} * @memberof GameModeModel */ detailsHtml?: string | null; /** * * @type {number} * @memberof GameModeModel */ gameId?: number; /** * * @type {GameModel} * @memberof GameModeModel */ game?: GameModel; /** * * @type {Array} * @memberof GameModeModel */ gameModeDivisions?: Array | null; }