import type { BoundingSphere, Camera, Cartesian2, Cartesian3, Cartographic, Color, ImageMaterialProperty, ImageryLayer, Matrix4, Ray, Rectangle, Scene, SingleTileImageryProvider, } from 'cesium'; import type {Coordinate} from 'ol/coordinate.js'; import {linear as linearEasing} from 'ol/easing.js'; import {type Extent, getCenter as getExtentCenter} from 'ol/extent.js'; import type Geometry from 'ol/geom/Geometry.js'; import type ImageTile from 'ol/ImageTile.js'; import type BaseLayer from 'ol/layer/Base.js'; import type LayerGroup from 'ol/layer/Group.js'; import olLayerImage from 'ol/layer/Image.js'; import olLayerTile from 'ol/layer/Tile.js'; import VectorTileLayer from 'ol/layer/VectorTile.js'; import { get as getProjection, type ProjectionLike, transformExtent, } from 'ol/proj.js'; import olSourceImageStatic from 'ol/source/ImageStatic.js'; import olSourceImageWMS from 'ol/source/ImageWMS.js'; import type Source from 'ol/source/Source.js'; import olSourceTileImage from 'ol/source/TileImage.js'; import olSourceTileWMS from 'ol/source/TileWMS.js'; import olSourceVectorTile from 'ol/source/VectorTile.js'; import olcsCoreOLImageryProvider from './core/OLImageryProvider.js'; import MVTImageryProvider from './MVTImageryProvider.js'; import {getSourceProjection} from './util.js'; import type {Attribution} from 'ol/source/Source.js'; import type {Color as OLColor} from 'ol/color.js'; import type {ColorLike, PatternDescriptor} from 'ol/colorlike.js'; import type Map from 'ol/Map.js'; import type Projection from 'ol/proj/Projection.js'; import type View from 'ol/View.js'; type CesiumUrlDefinition = { url: string; subdomains: string; }; /** * Options for rotate around axis core function. */ type RotateAroundAxisOption = { duration?: number; easing?: (value: number) => number; callback: () => void; }; export type LayerWithParents = { layer: BaseLayer; parents: LayerGroup[] | BaseLayer[]; }; /** * Compute the pixel width and height of a point in meters using the * camera frustum. * @param scene * @param target */ export function computePixelSizeAtCoordinate( scene: Scene, target: Cartesian3, ): Cartesian2 { const camera = scene.camera; const canvas = scene.canvas; const frustum = camera.frustum; const distance = Cesium.Cartesian3.magnitude( Cesium.Cartesian3.subtract( camera.position, target, new Cesium.Cartesian3(), ), ); // @ts-ignore TS2341 return frustum.getPixelDimensions( canvas.clientWidth, canvas.clientHeight, distance, //@ts-expect-error scene.pixelRatio, new Cesium.Cartesian2(), ); } /** * Compute bounding box around a target point. * @param {!Cesium.Scene} scene * @param {!Cesium.Cartesian3} target * @param {number} amount Half the side of the box, in pixels. * @return {Array} bottom left and top right * coordinates of the box */ export function computeBoundingBoxAtTarget( scene: Scene, target: Cartesian3, amount: number, ): Cartographic[] { const pixelSize = computePixelSizeAtCoordinate(scene, target); const transform = Cesium.Transforms.eastNorthUpToFixedFrame(target); const bottomLeft = Cesium.Matrix4.multiplyByPoint( transform, new Cesium.Cartesian3(-pixelSize.x * amount, -pixelSize.y * amount, 0), new Cesium.Cartesian3(), ); const topRight = Cesium.Matrix4.multiplyByPoint( transform, new Cesium.Cartesian3(pixelSize.x * amount, pixelSize.y * amount, 0), new Cesium.Cartesian3(), ); return Cesium.Ellipsoid.WGS84.cartesianArrayToCartographicArray([ bottomLeft, topRight, ]); } export function applyHeightOffsetToGeometry( geometry: Geometry, height: number, ) { geometry.applyTransform((input, output, stride) => { console.assert(input === output); if (stride !== undefined && stride >= 3) { for (let i = 0; i < output.length; i += stride) { output[i + 2] = output[i + 2] + height; } } return output; }); } export function createMatrixAtCoordinates( coordinates: Coordinate, rotation = 0, translation = Cesium.Cartesian3.ZERO, scale = new Cesium.Cartesian3(1, 1, 1), ): Matrix4 { const position = ol4326CoordinateToCesiumCartesian(coordinates); const rawMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(position); const quaternion = Cesium.Quaternion.fromAxisAngle( Cesium.Cartesian3.UNIT_Z, -rotation, ); const rotationMatrix = Cesium.Matrix4.fromTranslationQuaternionRotationScale( translation, quaternion, scale, ); return Cesium.Matrix4.multiply( rawMatrix, rotationMatrix, new Cesium.Matrix4(), ); } export function rotateAroundAxis( camera: Camera, angle: number, axis: Cartesian3, transform: Matrix4, opt_options?: RotateAroundAxisOption, ) { const clamp = Cesium.Math.clamp; const options: RotateAroundAxisOption = opt_options; const duration = options?.duration ?? 500; // ms const easing = options?.easing ?? linearEasing; const callback = options?.callback; let lastProgress = 0; const oldTransform = new Cesium.Matrix4(); const start = Date.now(); const step = function () { const timestamp = Date.now(); const timeDifference = timestamp - start; const progress = easing(clamp(timeDifference / duration, 0, 1)); console.assert(progress >= lastProgress); camera.transform.clone(oldTransform); const stepAngle = (progress - lastProgress) * angle; lastProgress = progress; camera.lookAtTransform(transform); camera.rotate(axis, stepAngle); camera.lookAtTransform(oldTransform); if (progress < 1) { window.requestAnimationFrame(step); } else { if (callback) { callback(); } } }; window.requestAnimationFrame(step); } export function setHeadingUsingBottomCenter( scene: Scene, heading: number, bottomCenter: Cartesian3, options?: RotateAroundAxisOption, ) { const camera = scene.camera; // Compute the camera position to zenith quaternion const angleToZenith = computeAngleToZenith(scene, bottomCenter); const axis = camera.right; const quaternion = Cesium.Quaternion.fromAxisAngle(axis, angleToZenith); const rotation = Cesium.Matrix3.fromQuaternion(quaternion); // Get the zenith point from the rotation of the position vector const vector = new Cesium.Cartesian3(); Cesium.Cartesian3.subtract(camera.position, bottomCenter, vector); const zenith = new Cesium.Cartesian3(); Cesium.Matrix3.multiplyByVector(rotation, vector, zenith); Cesium.Cartesian3.add(zenith, bottomCenter, zenith); // Actually rotate around the zenith normal const transform = Cesium.Matrix4.fromTranslation(zenith); rotateAroundAxis(camera, heading, zenith, transform, options); } /** * Get the 3D position of the given pixel of the canvas. * @param scene * @param pixel */ export function pickOnTerrainOrEllipsoid( scene: Scene, pixel: Cartesian2, ): Cartesian3 { const ray = scene.camera.getPickRay(pixel); const target = scene.globe.pick(ray, scene); return target || scene.camera.pickEllipsoid(pixel); } /** * Get the 3D position of the point at the bottom-center of the screen. * @param scene */ export function pickBottomPoint(scene: Scene): Cartesian3 | undefined { const canvas = scene.canvas; const bottom = new Cesium.Cartesian2( canvas.clientWidth / 2, canvas.clientHeight, ); return pickOnTerrainOrEllipsoid(scene, bottom); } /** * Get the 3D position of the point at the center of the screen. * @param scene */ export function pickCenterPoint(scene: Scene): Cartesian3 | undefined { const canvas = scene.canvas; const center = new Cesium.Cartesian2( canvas.clientWidth / 2, canvas.clientHeight / 2, ); return pickOnTerrainOrEllipsoid(scene, center); } /** * Compute the signed tilt angle on globe, between the opposite of the * camera direction and the target normal. Return undefined if there is no * @param scene */ export function computeSignedTiltAngleOnGlobe( scene: Scene, ): number | undefined { const camera = scene.camera; const ray = new Cesium.Ray(camera.position, camera.direction); let target = scene.globe.pick(ray, scene); if (!target) { // no tiles in the area were loaded? const ellipsoid = Cesium.Ellipsoid.WGS84; const obj = Cesium.IntersectionTests.rayEllipsoid(ray, ellipsoid); if (obj) { target = Cesium.Ray.getPoint(ray, obj.start); } } if (!target) { return undefined; } const normal = new Cesium.Cartesian3(); Cesium.Ellipsoid.WGS84.geocentricSurfaceNormal(target, normal); const angleBetween = signedAngleBetween; const angle = angleBetween(camera.direction, normal, camera.right) - Math.PI; return Cesium.Math.convertLongitudeRange(angle); } /** * Compute the ray from the camera to the bottom-center of the screen. * @param scene */ export function bottomFovRay(scene: Scene): Ray { const camera = scene.camera; // @ts-ignore TS2341 const fovy2 = camera.frustum.fovy / 2; const direction = camera.direction; const rotation = Cesium.Quaternion.fromAxisAngle(camera.right, fovy2); const matrix = Cesium.Matrix3.fromQuaternion(rotation); const vector = new Cesium.Cartesian3(); Cesium.Matrix3.multiplyByVector(matrix, direction, vector); return new Cesium.Ray(camera.position, vector); } /** * Compute the angle between two Cartesian3. * @param first * @param second * @param normal */ export function signedAngleBetween( first: Cartesian3, second: Cartesian3, normal: Cartesian3, ): number { // We are using the dot for the angle. // Then the cross and the dot for the sign. const a = new Cesium.Cartesian3(); const b = new Cesium.Cartesian3(); const c = new Cesium.Cartesian3(); Cesium.Cartesian3.normalize(first, a); Cesium.Cartesian3.normalize(second, b); Cesium.Cartesian3.cross(a, b, c); const cosine = Cesium.Cartesian3.dot(a, b); const sine = Cesium.Cartesian3.magnitude(c); // Sign of the vector product and the orientation normal const sign = Cesium.Cartesian3.dot(normal, c); const angle = Math.atan2(sine, cosine); return sign >= 0 ? angle : -angle; } /** * Compute the rotation angle around a given point, needed to reach the * zenith position. * At a zenith position, the camera direction is going througth the earth * center and the frustrum bottom ray is going through the chosen pivot * point. * The bottom-center of the screen is a good candidate for the pivot point. * @param scene * @param pivot */ export function computeAngleToZenith(scene: Scene, pivot: Cartesian3): number { // This angle is the sum of the angles 'fy' and 'a', which are defined // using the pivot point and its surface normal. // Zenith | camera // \ | / // \fy| / // \ |a/ // \|/pivot const camera = scene.camera; // @ts-ignore TS2341 const fy = camera.frustum.fovy / 2; const ray = bottomFovRay(scene); const direction = Cesium.Cartesian3.clone(ray.direction); Cesium.Cartesian3.negate(direction, direction); const normal = new Cesium.Cartesian3(); Cesium.Ellipsoid.WGS84.geocentricSurfaceNormal(pivot, normal); const left = new Cesium.Cartesian3(); Cesium.Cartesian3.negate(camera.right, left); const a = signedAngleBetween(normal, direction, left); return a + fy; } /** * Convert an OpenLayers extent to a Cesium rectangle. * @param {ol.Extent} extent Extent. * @param {ol.ProjectionLike} projection Extent projection. * @return {Cesium.Rectangle} The corresponding Cesium rectangle. */ export function extentToRectangle(extent: Extent, projection: ProjectionLike) { if (extent && projection) { const ext = transformExtent(extent, projection, 'EPSG:4326'); return Cesium.Rectangle.fromDegrees(ext[0], ext[1], ext[2], ext[3]); } return null; } export function sourceToImageryProvider( olMap: Map, source: Source, viewProj: Projection, olLayer: BaseLayer, ): olcsCoreOLImageryProvider | MVTImageryProvider | SingleTileImageryProvider { const skip = source.get('olcs_skip'); if (skip) { return null; } let provider = null; // Convert ImageWMS to TileWMS if (source instanceof olSourceImageWMS && source.getUrl()) { const sourceProps = { 'olcs_proxy': source.get('olcs_proxy'), 'olcs_extent': source.get('olcs_extent'), 'olcs_projection': source.get('olcs_projection'), 'olcs.imagesource': source, }; const imageLoadFunction = source.getImageLoadFunction(); const tileLoadFunction = source.get('olcs_tileLoadFunction') || function tileLoadFunction(tile: ImageTile, src: string) { // An imageLoadFunction takes an ImageWrapperm which has a getImage method. // A tile also has a getImage method. // We incorrectly passe a tile as an ImageWrapper and hopes for the best. imageLoadFunction(tile as any, src); }; source = new olSourceTileWMS({ url: source.getUrl(), attributions: source.getAttributions(), projection: source.getProjection(), tileLoadFunction, params: source.getParams(), }); source.setProperties(sourceProps); } if (source instanceof olSourceTileImage) { let projection = getSourceProjection(source); if (!projection) { // if not explicit, assume the same projection as view projection = viewProj; } if (isCesiumProjection(projection)) { provider = new olcsCoreOLImageryProvider(olMap, source, viewProj); } // Projection not supported by Cesium else { return null; } } else if (source instanceof olSourceImageStatic) { let projection = getSourceProjection(source); if (!projection) { projection = viewProj; } if (isCesiumProjection(projection)) { const rectangle: Rectangle = Cesium.Rectangle.fromDegrees( source.getImageExtent()[0], source.getImageExtent()[1], source.getImageExtent()[2], source.getImageExtent()[3], new Cesium.Rectangle(), ); provider = new Cesium.SingleTileImageryProvider({ url: source.getUrl(), rectangle, }); } // Projection not supported by Cesium else { return null; } } else if ( source instanceof olSourceVectorTile && olLayer instanceof VectorTileLayer ) { let projection = getSourceProjection(source); if (!projection) { projection = viewProj; } if (skip === false) { // MVT is experimental, it should be whitelisted to be synchronized const fromCode = projection.getCode().split(':')[1]; // @ts-ignore TS2341 const urls = source.urls.map((u) => u.replace(fromCode, '3857')); const extent = olLayer.getExtent(); const rectangle = extentToRectangle(extent, projection); const minimumLevel = source.get('olcs_minimumLevel'); const attributionsFunction = source.getAttributions(); const styleFunction = olLayer.getStyleFunction(); let credit; if (extent && attributionsFunction) { const center = getExtentCenter(extent); credit = attributionsFunctionToCredits( attributionsFunction, 0, center, extent, )[0]; } provider = new MVTImageryProvider({ credit, rectangle, minimumLevel, styleFunction, urls, }); return provider; } return null; // FIXME: it is disabled by default right now } else { // sources other than TileImage|Imageexport function are currently not supported return null; } return provider; } /** * Creates Cesium.ImageryLayer best corresponding to the given ol.layer.Layer. * Only supports raster layers and export function images * @param olMap * @param olLayer * @param viewProj */ export function tileLayerToImageryLayer( olMap: Map, olLayer: BaseLayer, viewProj: Projection, ): ImageryLayer | null { if ( !(olLayer instanceof olLayerTile) && !(olLayer instanceof olLayerImage) && !(olLayer instanceof VectorTileLayer) ) { return null; } const source = olLayer.getSource(); if (!source) { return null; } let provider = source.get('olcs_provider'); if (!provider) { provider = sourceToImageryProvider(olMap, source, viewProj, olLayer); } if (!provider) { return null; } const layerOptions: {rectangle?: Rectangle} = {}; const forcedExtent = olLayer.get('olcs_extent'); const ext = forcedExtent || olLayer.getExtent(); if (ext) { layerOptions.rectangle = extentToRectangle(ext, viewProj); } const cesiumLayer = new Cesium.ImageryLayer(provider, layerOptions); return cesiumLayer; } /** * Synchronizes the layer rendering properties (opacity, visible) * to the given Cesium ImageryLayer. * @param olLayerWithParents * @param csLayer */ export function updateCesiumLayerProperties( olLayerWithParents: LayerWithParents, csLayer: ImageryLayer, ) { let opacity = 1; let visible = true; [olLayerWithParents.layer] .concat(olLayerWithParents.parents) .forEach((olLayer) => { const layerOpacity = olLayer.getOpacity(); if (layerOpacity !== undefined) { opacity *= layerOpacity; } const layerVisible = olLayer.getVisible(); if (layerVisible !== undefined) { visible = visible && layerVisible; } }); csLayer.alpha = opacity; csLayer.show = visible; } /** * Convert a 2D or 3D OpenLayers coordinate to Cesium. * @param coordinate */ export function ol4326CoordinateToCesiumCartesian( coordinate: Coordinate, ): Cartesian3 { const coo = coordinate; return coo.length > 2 ? Cesium.Cartesian3.fromDegrees(coo[0], coo[1], coo[2]) : Cesium.Cartesian3.fromDegrees(coo[0], coo[1]); } /** * Convert an array of 2D or 3D OpenLayers coordinates to Cesium. * @param coordinates */ export function ol4326CoordinateArrayToCsCartesians( coordinates: Coordinate[], ): Cartesian3[] { console.assert(coordinates !== null); const toCartesian = ol4326CoordinateToCesiumCartesian; const cartesians = []; for (let i = 0; i < coordinates.length; ++i) { cartesians.push(toCartesian(coordinates[i])); } return cartesians; } /** * Reproject an OpenLayers geometry to EPSG:4326 if needed. * The geometry will be cloned only when original projection is not EPSG:4326 * and the properties will be shallow copied. * @param geometry * @param projection */ export function olGeometryCloneTo4326( geometry: T, projection: ProjectionLike, ): T { console.assert(!!projection); const proj4326 = getProjection('EPSG:4326'); const proj = getProjection(projection); if (proj.getCode() !== proj4326.getCode()) { const properties = geometry.getProperties(); geometry = geometry.clone() as T; geometry.transform(proj, proj4326); geometry.setProperties(properties); } return geometry; } /** * Convert an OpenLayers color to Cesium. * @param olColor */ export function convertColorToCesium( olColor: | ColorLike | OLColor | PatternDescriptor | CanvasGradient | CanvasPattern | string, ): Color | ImageMaterialProperty { olColor = olColor || 'black'; if (Array.isArray(olColor)) { return new Cesium.Color( Cesium.Color.byteToFloat(olColor[0]), Cesium.Color.byteToFloat(olColor[1]), Cesium.Color.byteToFloat(olColor[2]), olColor[3], ); } if (typeof olColor == 'string') { return Cesium.Color.fromCssColorString(olColor); } if (olColor instanceof CanvasPattern || olColor instanceof CanvasGradient) { // Render the CanvasPattern/CanvasGradient into a canvas that will be sent to Cesium as material const canvas = document.createElement('canvas'); const ctx = canvas.getContext('2d'); canvas.width = 256; canvas.height = 256; ctx.fillStyle = olColor; ctx.fillRect(0, 0, canvas.width, canvas.height); return new Cesium.ImageMaterialProperty({ image: canvas, }); } console.assert(false, 'impossible'); } /** * Convert an OpenLayers url to Cesium. * @param url */ export function convertUrlToCesium(url: string): CesiumUrlDefinition { let subdomains = ''; const re = /\{(\d|[a-z])-(\d|[a-z])\}/; const match = re.exec(url); if (match) { url = url.replace(re, '{s}'); const startCharCode = match[1].charCodeAt(0); const stopCharCode = match[2].charCodeAt(0); let charCode; for (charCode = startCharCode; charCode <= stopCharCode; ++charCode) { subdomains += String.fromCharCode(charCode); } } return { url, subdomains, }; } /** * Animate the return to a top-down view from the zenith. * The camera is rotated to orient to the North. * @param map * @param scene */ export function resetToNorthZenith(map: Map, scene: Scene): Promise { return new Promise((resolve, reject) => { const camera = scene.camera; const pivot = pickBottomPoint(scene); if (!pivot) { reject('Could not get bottom pivot'); return; } const currentHeading = map.getView().getRotation(); if (currentHeading === undefined) { reject('The view is not initialized'); return; } const angle = computeAngleToZenith(scene, pivot); // Point to North setHeadingUsingBottomCenter(scene, currentHeading, pivot); // Go to zenith const transform = Cesium.Matrix4.fromTranslation(pivot); const axis = camera.right; const options: RotateAroundAxisOption = { callback: () => { const view = map.getView(); normalizeView(view); resolve(undefined); }, }; rotateAroundAxis(camera, -angle, axis, transform, options); }); } /** * @param {!Cesium.Scene} scene * @param {number} angle in radian * @return {Promise} * @api */ export function rotateAroundBottomCenter( scene: Scene, angle: number, ): Promise { return new Promise((resolve, reject) => { const camera = scene.camera; const pivot = pickBottomPoint(scene); if (!pivot) { reject('could not get bottom pivot'); return; } const options: RotateAroundAxisOption = { callback: () => resolve(undefined), }; const transform = Cesium.Matrix4.fromTranslation(pivot); const axis = camera.right; rotateAroundAxis(camera, -angle, axis, transform, options); }); } /** * Set the OpenLayers view to a specific rotation and * the nearest resolution. * @param view * @param angle */ export function normalizeView(view: View, angle = 0) { const resolution = view.getResolution(); view.setRotation(angle); // @ts-ignore TS2341 if (view.constrainResolution) { // @ts-ignore TS2341 view.setResolution(view.constrainResolution(resolution)); } else { view.setResolution(view.getConstrainedResolution(resolution)); } } /** * Check if the given projection is managed by Cesium (WGS84 or Mercator Spheric) * @param projection */ export function isCesiumProjection(projection: Projection): boolean { const is3857 = projection.getCode() === 'EPSG:3857'; const is4326 = projection.getCode() === 'EPSG:4326'; return is3857 || is4326; } export function attributionsFunctionToCredits( attributionsFunction: Attribution | null, zoom: number, center: Coordinate, extent: Extent, ) { if (!attributionsFunction) { return []; } let attributions = attributionsFunction({ viewState: { zoom, center, projection: undefined, resolution: undefined, rotation: undefined, }, extent, }); if (!Array.isArray(attributions)) { attributions = [attributions]; } return attributions.map((html) => new Cesium.Credit(html, true)); } /** * calculate the distance between camera and centerpoint based on the resolution and latitude value * @param resolution * @param latitude * @param scene * @param projection */ export function calcDistanceForResolution( resolution: number, latitude: number, scene: Scene, projection: Projection, ): number { const canvas = scene.canvas; const camera = scene.camera; // @ts-ignore TS2341 const fovy = camera.frustum.fovy; // vertical field of view console.assert(!isNaN(fovy)); const metersPerUnit = projection.getMetersPerUnit(); // number of "map units" visible in 2D (vertically) const visibleMapUnits = resolution * canvas.clientHeight; // The metersPerUnit does not take latitude into account, but it should // be lower with increasing latitude -- we have to compensate. // In 3D it is not possible to maintain the resolution at more than one point, // so it only makes sense to use the latitude of the "target" point. const relativeCircumference = Math.cos(Math.abs(latitude)); // how many meters should be visible in 3D const visibleMeters = visibleMapUnits * metersPerUnit * relativeCircumference; // distance required to view the calculated length in meters // // fovy/2 // |\ // x | \ // |--\ // visibleMeters/2 const requiredDistance = visibleMeters / 2 / Math.tan(fovy / 2); // NOTE: This calculation is not absolutely precise, because metersPerUnit // is a great simplification. It does not take ellipsoid/terrain into account. return requiredDistance; } /** * calculate the resolution based on a distance(camera to position) and latitude value * @param distance * @param latitude * @param scene * @param projection */ export function calcResolutionForDistance( distance: number, latitude: number, scene: Scene, projection: Projection, ): number { // See the reverse calculation (calcDistanceForResolution) for details const canvas = scene.canvas; const camera = scene.camera; // @ts-ignore TS2341 const fovy = camera.frustum.fovy; // vertical field of view console.assert(!isNaN(fovy)); const metersPerUnit = projection.getMetersPerUnit(); const visibleMeters = 2 * distance * Math.tan(fovy / 2); const relativeCircumference = Math.cos(Math.abs(latitude)); const visibleMapUnits = visibleMeters / metersPerUnit / relativeCircumference; const resolution = visibleMapUnits / canvas.clientHeight; return resolution; } /** * Constrain the camera so that it stays close to the bounding sphere of the map extent. * Near the ground the allowed distance is shorter. * @param camera * @param boundingSphere * @param ratio */ export function limitCameraToBoundingSphere( camera: Camera, boundingSphere: BoundingSphere, ratio: (height: number) => number, ): () => void { let blockLimiter = false; return function () { if (!blockLimiter) { const position = camera.position; const carto = Cesium.Cartographic.fromCartesian(position); if ( Cesium.Cartesian3.distance(boundingSphere.center, position) > boundingSphere.radius * ratio(carto.height) ) { // @ts-ignore TS2339: FIXME, there is no flying property in Camera const currentlyFlying = camera.flying; if (currentlyFlying === true) { // There is a flying property and its value is true return; } blockLimiter = true; const unblockLimiter = () => (blockLimiter = false); camera.flyToBoundingSphere(boundingSphere, { complete: unblockLimiter, cancel: unblockLimiter, }); } } }; }