import type { Map as OLMap, Overlay } from 'ol'; import type { Scene } from 'cesium'; export default class OverlaySynchronizer { protected map: OLMap; protected scene: Scene; private overlayCollection_; private overlayContainerStopEvent_; private overlayContainer_; private overlayMap_; private overlayEvents; private listenerKeys_; /** * @param map * @param scene * @api */ constructor(map: OLMap, scene: Scene); /** * Get the element that serves as a container for overlays that don't allow * event propagation. Elements added to this container won't let mousedown and * touchstart events through to the map, so clicks and gestures on an overlay * don't trigger any {@link ol.MapBrowserEvent}. * @return The map's overlay container that stops events. */ getOverlayContainerStopEvent(): Element; /** * Get the element that serves as a container for overlays. * @return The map's overlay container. */ getOverlayContainer(): Element; /** * Destroy all and perform complete synchronization of the overlays. * @api */ synchronize(): void; /** * @api */ addOverlay(overlay: Overlay): void; /** * Removes an overlay from the scene * @api */ removeOverlay(overlay: Overlay): void; /** * Destroys all the created Cesium objects. */ protected destroyAll(): void; } //# sourceMappingURL=OverlaySynchronizer.d.ts.map