/** * Applies uniforms used in vector rendering * @param {import('../../webgl/Helper.js').default} helper Helper * @param {import('../../transform.js').Transform} worldToViewTransform Transform * @param {import('../../transform.js').Transform} geometryInvertTransform Transform. * @param {import('../../Map.js').FrameState} frameState Frame state. */ export function applyVectorUniforms(helper: import("../../webgl/Helper.js").default, worldToViewTransform: import("../../transform.js").Transform, geometryInvertTransform: import("../../transform.js").Transform, frameState: import("../../Map.js").FrameState): void; export namespace VectorUniforms { let PATTERN_ORIGIN_X_DOUBLE: string; let PATTERN_ORIGIN_Y_DOUBLE: string; let PATTERN_SCALE_RATIO_DOUBLE: string; let ONE: string; } //# sourceMappingURL=vectorUtil.d.ts.map