import { Geometry } from '../core/Geometry'; import { Program } from '../core/Program'; import { Mesh } from '../core/Mesh'; import { Vec2 } from '../math/Vec2'; import { Vec3 } from '../math/Vec3'; import { Color } from '../math/Color'; import { OGLRenderingContext } from '../core/Renderer'; export interface PolylineOptions { points: Vec3[]; vertex: string; fragment: string; uniforms: { [key: string]: { value: any; }; }; attributes: { [key: string]: any; }; } export declare class Polyline { gl: OGLRenderingContext; points: Vec3[]; count: number; position: Float32Array; prev: Float32Array; next: Float32Array; geometry: Geometry; resolution: { value: Vec2; }; dpr: { value: number; }; thickness: { value: number; }; color: { value: Color; }; miter: { value: number; }; program: Program; mesh: Mesh; constructor(gl: OGLRenderingContext, { points, // Array of Vec3s vertex, fragment, uniforms, attributes, }: Partial); updateGeometry(): void; resize(): void; }