/** * A game tile. */ export interface Tile { /** * The tile's type. */ type: number; /** * The name of the tile. */ id: string; /** * Whether or not the player will sink when standing on this tile. */ sink: boolean; /** * The speed multiplier of this tile. */ speed: number; /** * Whether or not this tile can be walked on. */ noWalk: boolean; /** * The minimum amount of damage this tile can cause. */ minDamage?: number; /** * The maximum amount of damage this tile can cause. */ maxDamage?: number; }