import { GroundTileData } from '@realmlib/net'; /** * A ground tile with some additional info. */ export declare type MapTile = GroundTileData & { /** * Whether or not the tile is occupied by an object. */ occupied: boolean; /** * The object id of the object which occupies this map tile. */ occupiedBy: number | undefined; /** * Whether or not this tile protects from ground damage. */ protectFromGroundDamage: boolean; /** * The client time when this tile caused damage to the client. */ lastDamage: number; };