/** * A strongly typed representation of the events which the runtime can raise. */ export declare enum Events { /** * The event raised when a client has connected to a server. */ ClientConnect = "client_connect", /** * The event raised when a client has disconnected from a server. */ ClientDisconnect = "client_disconnect", /** * The event raised when a client is ready to send/receive packets. */ ClientReady = "client_ready", /** * The event raised when the client has drained its move queue. */ ClientArrived = "client_arrived", /** * The event raised when the client could not connect to the game server. */ ClientConnectError = "client_connect_error" }