import { Vector3D } from './index'; import { NumericSquareMatrix } from './NumericSquareMatrix'; export declare class Matrix4x4 extends NumericSquareMatrix { constructor(...rows: number[][]); frustum(l: number, r: number, b: number, t: number, n: number, f: number): Matrix4x4; ortho(l: number, r: number, b: number, t: number, n: number, f: number): this; scale(x: number, y: number, z: number): Matrix4x4; scale(vector: Vector3D): Matrix4x4; translate(x: number, y: number, z: number): Matrix4x4; translate(vector: Vector3D): Matrix4x4; rotate(a: number, vector: Vector3D): Matrix4x4; rotate(a: number, x: number, y: number, z: number): Matrix4x4; lookAt(e: Vector3D, c: Vector3D, u: Vector3D): Matrix4x4; perspective(fov: number, aspect: number, near: number, far: number): Matrix4x4; transformPoint(v: Vector3D): Vector3D; transformVector(v: Vector3D): Vector3D; transpose(): Matrix4x4; }