import { Vector2D } from './index'; export declare class ComplexNumber { protected re: number; protected im: number; protected abss: number; protected arg: number; protected r: number; protected phi: number; constructor(a: number | string | ComplexNumber, b?: number); static readonly ZERO: ComplexNumber; static readonly ONE: ComplexNumber; static readonly I: ComplexNumber; static readonly PI: ComplexNumber; static readonly E: ComplexNumber; static readonly EPSILON = 1e-16; static parse(a: number | string | ComplexNumber, b?: number): ComplexNumber; get Real(): number; get Imaginary(): number; sign(): ComplexNumber; add(a: number | string | ComplexNumber, b?: number): ComplexNumber; subtract(a: number | string | ComplexNumber, b?: number): ComplexNumber; multiply(a: number | string | ComplexNumber, b?: number): ComplexNumber; divide(aa: number | string | ComplexNumber, bb?: number): ComplexNumber; pow(aa: number | string | ComplexNumber, bb?: number): ComplexNumber; sqrt(): ComplexNumber; exp(): ComplexNumber; log(): ComplexNumber; abs(): number; magnitude(): number; angle(): number; sin(): ComplexNumber; cos(): ComplexNumber; tan(): ComplexNumber; cot(): ComplexNumber; sec(): ComplexNumber; csc(): ComplexNumber; asin(): ComplexNumber; acos(): ComplexNumber; atan(): ComplexNumber; acot(): ComplexNumber; asec(): ComplexNumber; acsc(): ComplexNumber; sinh(): ComplexNumber; cosh(): ComplexNumber; tanh(): ComplexNumber; coth(): ComplexNumber; sech(): ComplexNumber; csch(): ComplexNumber; asinh(): ComplexNumber; acosh(): ComplexNumber; atanh(): ComplexNumber; acoth(): ComplexNumber; asech(): ComplexNumber; acsch(): ComplexNumber; inverse(): ComplexNumber; conjugate(): ComplexNumber; neg(): ComplexNumber; ceil(places?: number): ComplexNumber; floor(places?: number): ComplexNumber; round(places?: number): ComplexNumber; equals(a: number | string | ComplexNumber, b?: number): boolean; clone(): ComplexNumber; valueOf(): number | null; isNaN(): boolean; isFinite(): boolean; toString(): string; toVector(): number[]; toVector2D(): Vector2D; }