cmake_minimum_required(VERSION 3.19) project("vulkan-shaders-gen" C CXX) find_package (Threads REQUIRED) if (GGML_VULKAN_COOPMAT_GLSLC_SUPPORT) add_compile_definitions(GGML_VULKAN_COOPMAT_GLSLC_SUPPORT) message(STATUS "Enabling coopmat glslc support") endif() if (GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT) add_compile_definitions(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT) message(STATUS "Enabling coopmat2 glslc support") endif() if (GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT) add_compile_definitions(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT) message(STATUS "Enabling dot glslc support") endif() if (GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT) add_compile_definitions(GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT) message(STATUS "Enabling bfloat16 glslc support") endif() set(TARGET vulkan-shaders-gen) add_executable(${TARGET} vulkan-shaders-gen.cpp) install(TARGETS ${TARGET} RUNTIME) target_compile_features(${TARGET} PRIVATE cxx_std_17) target_link_libraries(vulkan-shaders-gen PUBLIC Threads::Threads) # Configure output directories for MSVC builds if(MSVC) # Get the main project's runtime output directory if possible if(DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY) foreach(CONFIG ${CMAKE_CONFIGURATION_TYPES}) string(TOUPPER ${CONFIG} CONFIG) set_target_properties(${TARGET} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${CONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) endforeach() endif() endif()