export declare enum EngineError { InvalidEngineIDFormat = "Engine ID is not in a valid format: ", InvalidEngineData = "Data is not of type EngineData", EngineDataIDsUnequal = "EngineData IDs not equal: ", ControlNotParented = "Control has no parent Node or Input", InputHasConnection = "Input already has a connection, and multiple Connections are not allowed", OutputHasConnection = "Output already has a connection, and multiple Connections are not allowed", MultipleConnectionsDisallowed = "Multiple connections are not allowed", SocketsNotCompatible = "Sockets are not compatible to be connected", ItemExistsOnThisNode = "Item already exists on this node", ItemExistsOnSomeNode = "Item already exists on some node", EventNameUndefined = "No event exists with name: ", EventTriggerFailed = "Failed to trigger event with name: ", EventAlreadyBound = "Event already bound with name: ", ComponentAlreadyExists = "Component already exists with name: ", PluginAlreadyExists = "Plugin already exists with name: ", StartNodeNotFound = "Failed to find start Node with id: ", NodeNotFoundForOutput = "Node not added to Output. Output key: ", NodeNotFoundForInput = "Node not added to Input. Input key: " }