import { IFlumpMovie } from "./IFlumpMovie"; import { ITexture } from "./IFlumpLibrary"; import { DisplayType } from "../enum/DisplayType"; import * as Canvas from "canvas"; export declare class FlumpTexture implements IFlumpMovie { type: DisplayType; name: string; time: number; renderTexture: Canvas.Image; originX: number; originY: number; x: number; y: number; width: number; height: number; constructor(renderTexture: Canvas.Image, json: ITexture); onTick(delta: number): void; draw(ctx: CanvasRenderingContext2D): boolean; reset(): void; }