import * as _angular_core from '@angular/core'; type WrFallingTextTrigger = 'auto' | 'scroll' | 'hover' | 'click'; /** * Words fall like physical bodies — gravity, wall/floor collision, and * cursor drag-to-pick-up. Words start at their typeset position then * release into the simulator on trigger. * * Triggers: * - `'auto'` release immediately on mount * - `'scroll'` release on viewport entry * - `'hover'` release on first hover * - `'click'` release on first click * * Highlight specific words by passing prefix-matched keywords via * `[highlightWords]` — matched spans get `wr-falling-text__word--hl`. * * @example * ```html * * ``` * * @see https://www.reactbits.dev/text-animations/falling-text */ declare class WrFallingText { /** Text to render. Words are separated by spaces. */ readonly text: _angular_core.InputSignal; /** Prefix-match keywords; any word starting with one of these gets the highlight class. */ readonly highlightWords: _angular_core.InputSignal; /** When to release the words into the simulator. @default 'auto' */ readonly trigger: _angular_core.InputSignal; /** Gravity in pixels/sec². @default 980 */ readonly gravity: _angular_core.InputSignalWithTransform; /** Font size as a CSS length. @default '1rem' */ readonly fontSize: _angular_core.InputSignal; private readonly wordsRef; private readonly host; private readonly destroyRef; private readonly isBrowser; private readonly platform; private started; private teardownLoop; protected readonly words: _angular_core.Signal; constructor(); private start; /** Apply the body's position + angle to the DOM. */ private commit; private toLocal; static ɵfac: _angular_core.ɵɵFactoryDeclaration; static ɵcmp: _angular_core.ɵɵComponentDeclaration; } export { WrFallingText }; export type { WrFallingTextTrigger };