{"version":3,"file":"ngwr-rotating-text.mjs","sources":["../../../projects/lib/rotating-text/rotating-text.ts","../../../projects/lib/rotating-text/rotating-text.html","../../../projects/lib/rotating-text/ngwr-rotating-text.ts"],"sourcesContent":["/**\n * @license\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://github.com/thekhegay/ngwr/blob/main/LICENSE\n *\n * Angular adaptation of the RotatingText effect by David Haz / reactbits.dev.\n * Original: https://www.reactbits.dev/text-animations/rotating-text\n *\n * The reactbits version uses `motion/react` + `AnimatePresence`. This\n * port is dependency-free — vanilla DOM split + Web Animations API for\n * the enter/exit transitions.\n */\n\nimport { coerceBooleanProperty } from '@angular/cdk/coercion';\nimport { isPlatformBrowser } from '@angular/common';\nimport {\n  Component,\n  DestroyRef,\n  ElementRef,\n  Injector,\n  PLATFORM_ID,\n  ViewEncapsulation,\n  afterNextRender,\n  computed,\n  effect,\n  inject,\n  input,\n  output,\n  signal,\n} from '@angular/core';\n\nimport { WrPlatform } from 'ngwr/platform';\nimport { numAttr } from 'ngwr/utils';\n\nimport type { WrRotatingTextSplit, WrRotatingTextStaggerFrom } from './interfaces';\n\nconst DEFAULT_EASING = 'cubic-bezier(0.16, 1, 0.3, 1)';\n\ninterface Word {\n  readonly characters: readonly string[];\n  readonly needsSpace: boolean;\n}\n\nfunction graphemes(text: string): readonly string[] {\n  if (typeof Intl !== 'undefined' && 'Segmenter' in Intl) {\n    const seg = new Intl.Segmenter('en', { granularity: 'grapheme' });\n    return Array.from(seg.segment(text), s => s.segment);\n  }\n  return Array.from(text);\n}\n\nfunction splitWords(text: string, by: WrRotatingTextSplit): readonly Word[] {\n  if (!text) return [];\n  if (by === 'lines') {\n    const lines = text.split('\\n');\n    return lines.map((line, i) => ({ characters: [line], needsSpace: i !== lines.length - 1 }));\n  }\n  if (by === 'words') {\n    const words = text.split(' ');\n    return words.map((w, i) => ({ characters: [w], needsSpace: i !== words.length - 1 }));\n  }\n  // characters: split each word into graphemes, keep word boundaries for spacing.\n  const words = text.split(' ');\n  return words.map((w, i) => ({ characters: graphemes(w), needsSpace: i !== words.length - 1 }));\n}\n\n/**\n * Cycles through a list of strings, animating each transition\n * character-by-character (or word/line). Auto-advances on a timer by\n * default; can also be controlled imperatively via `next()` /\n * `previous()` / `jumpTo()` / `reset()`.\n *\n * @example\n * ```html\n * <wr-rotating-text [texts]=\"['design', 'ship', 'iterate']\" />\n *\n * // Manual control:\n * @ViewChild(WrRotatingText) rotator!: WrRotatingText;\n * onClick(): void { this.rotator.next(); }\n * ```\n *\n * @see https://www.reactbits.dev/text-animations/rotating-text\n */\n@Component({\n  selector: 'wr-rotating-text',\n  templateUrl: './rotating-text.html',\n  styleUrl: './rotating-text.scss',\n  encapsulation: ViewEncapsulation.None,\n  host: { class: 'wr-rotating-text' },\n})\nexport class WrRotatingText {\n  /** Strings to cycle. Required. */\n  readonly texts = input.required<readonly string[]>();\n\n  /** Auto-advance interval in ms. @default 2000 */\n  readonly rotationInterval = input(2000, { transform: numAttr(2000) });\n\n  /** Granularity of the split. @default 'characters' */\n  readonly splitBy = input<WrRotatingTextSplit>('characters');\n\n  /** Auto-advance on a timer. @default true */\n  readonly auto = input(true, { transform: coerceBooleanProperty });\n\n  /** Loop back to the first string after the last. @default true */\n  readonly loop = input(true, { transform: coerceBooleanProperty });\n\n  /** Per-swap tween duration in seconds. @default 0.6 */\n  readonly duration = input(0.6, { transform: numAttr(0.6) });\n\n  /** CSS easing of the per-piece tween. @default 'cubic-bezier(0.16, 1, 0.3, 1)' (~power3.out) */\n  readonly easing = input(DEFAULT_EASING);\n\n  /** Per-piece stagger in seconds. @default 0 */\n  readonly staggerDuration = input(0, { transform: numAttr(0) });\n\n  /** Stagger origin. @default 'first' */\n  readonly staggerFrom = input<WrRotatingTextStaggerFrom>('first');\n\n  /** Emitted with the new index on every rotation. */\n  readonly nextChange = output<number>();\n\n  protected readonly index = signal(0);\n\n  protected readonly current = computed(() => {\n    const arr = this.texts();\n    return arr.length === 0 ? '' : arr[Math.min(this.index(), arr.length - 1)];\n  });\n\n  protected readonly words = computed<readonly Word[]>(() => splitWords(this.current(), this.splitBy()));\n\n  private readonly host = inject<ElementRef<HTMLElement>>(ElementRef);\n  private readonly injector = inject(Injector);\n  private readonly destroyRef = inject(DestroyRef);\n  private readonly isBrowser = isPlatformBrowser(inject(PLATFORM_ID));\n  private readonly platform = inject(WrPlatform);\n\n  private timerId: ReturnType<typeof setInterval> | undefined;\n  private isAnimating = false;\n\n  constructor() {\n    if (!this.isBrowser) return;\n\n    afterNextRender(() => this.animateIn());\n\n    // Restart the timer when interval / auto change.\n    effect(() => {\n      this.rotationInterval();\n      this.auto();\n      this.restartTimer();\n    });\n\n    this.destroyRef.onDestroy(() => clearInterval(this.timerId));\n  }\n\n  // Public imperative API\n\n  next(): void {\n    const arr = this.texts();\n    if (arr.length === 0) return;\n    const cur = this.index();\n    const last = arr.length - 1;\n    const target = cur === last ? (this.loop() ? 0 : cur) : cur + 1;\n    if (target !== cur) void this.transitionTo(target);\n  }\n\n  previous(): void {\n    const arr = this.texts();\n    if (arr.length === 0) return;\n    const cur = this.index();\n    const last = arr.length - 1;\n    const target = cur === 0 ? (this.loop() ? last : cur) : cur - 1;\n    if (target !== cur) void this.transitionTo(target);\n  }\n\n  jumpTo(target: number): void {\n    const arr = this.texts();\n    if (arr.length === 0) return;\n    const clamped = Math.max(0, Math.min(target, arr.length - 1));\n    if (clamped !== this.index()) void this.transitionTo(clamped);\n  }\n\n  reset(): void {\n    if (this.index() !== 0) void this.transitionTo(0);\n  }\n\n  // Internals\n\n  private restartTimer(): void {\n    clearInterval(this.timerId);\n    if (!this.auto()) return;\n    this.timerId = setInterval(() => this.next(), this.rotationInterval());\n  }\n\n  private async transitionTo(target: number): Promise<void> {\n    if (this.isAnimating) return;\n    this.isAnimating = true;\n\n    await this.animateOut();\n    this.index.set(target);\n    this.nextChange.emit(target);\n    // Animate in only AFTER Angular has rendered the new word's spans. A single\n    // microtask isn't enough under zoneless change detection — the re-render\n    // hasn't flushed yet, so `animateIn()` would query the OLD spans, animate\n    // them, and then the render would swap their content mid-flight (and any\n    // spans the longer word adds would never get animated). `afterNextRender`\n    // fires after the render the `index` change schedules.\n    afterNextRender(\n      () => {\n        this.animateIn();\n        this.isAnimating = false;\n      },\n      { injector: this.injector }\n    );\n  }\n\n  private animateIn(): void {\n    const targets = this.host.nativeElement.querySelectorAll<HTMLElement>('.wr-rotating-text__char');\n    if (targets.length === 0) return;\n\n    // Reduced motion: the word swap itself is content and keeps cycling,\n    // but each swap is instant — no per-char rise/fall tween.\n    if (this.platform.prefersReducedMotion()) {\n      targets.forEach(el => {\n        el.style.opacity = '1';\n        el.style.transform = 'translate3d(0, 0, 0)';\n      });\n      return;\n    }\n\n    const stagger = this.staggerDuration() * 1000;\n    targets.forEach((el, i) => {\n      const delay = this.delayFor(i, targets.length, stagger);\n      el.style.opacity = '0';\n      el.style.transform = 'translate3d(0, 100%, 0)';\n      const anim = el.animate(\n        [\n          { opacity: 0, transform: 'translate3d(0, 100%, 0)' },\n          { opacity: 1, transform: 'translate3d(0, 0, 0)' },\n        ],\n        { duration: this.duration() * 1000, delay, easing: this.easing(), fill: 'forwards' }\n      );\n      anim.onfinish = (): void => {\n        el.style.opacity = '1';\n        el.style.transform = 'translate3d(0, 0, 0)';\n        try {\n          anim.cancel();\n        } catch {\n          /* noop */\n        }\n      };\n    });\n  }\n\n  private animateOut(): Promise<void> {\n    const targets = this.host.nativeElement.querySelectorAll<HTMLElement>('.wr-rotating-text__char');\n    if (targets.length === 0) return Promise.resolve();\n    if (this.platform.prefersReducedMotion()) return Promise.resolve();\n    const stagger = this.staggerDuration() * 1000;\n    const promises: Promise<void>[] = [];\n    targets.forEach((el, i) => {\n      const delay = this.delayFor(i, targets.length, stagger);\n      const anim = el.animate(\n        [\n          { opacity: 1, transform: 'translate3d(0, 0, 0)' },\n          { opacity: 0, transform: 'translate3d(0, -120%, 0)' },\n        ],\n        { duration: this.duration() * 1000, delay, easing: this.easing(), fill: 'forwards' }\n      );\n      promises.push(\n        new Promise<void>(resolve => {\n          anim.onfinish = (): void => {\n            // Commit the exited (hidden, lifted) state to inline style before\n            // cancelling, so the char stays out instead of snapping back to\n            // visible-in-place between the swap and the enter animation.\n            el.style.opacity = '0';\n            el.style.transform = 'translate3d(0, -120%, 0)';\n            try {\n              anim.cancel();\n            } catch {\n              /* noop */\n            }\n            resolve();\n          };\n        })\n      );\n    });\n    return Promise.all(promises).then(() => undefined);\n  }\n\n  private delayFor(i: number, total: number, stagger: number): number {\n    if (stagger === 0) return 0;\n    switch (this.staggerFrom()) {\n      case 'last':\n        return (total - 1 - i) * stagger;\n      case 'center': {\n        const center = Math.floor(total / 2);\n        return Math.abs(center - i) * stagger;\n      }\n      case 'first':\n      default:\n        return i * stagger;\n    }\n  }\n}\n\nexport type { WrRotatingTextSplit, WrRotatingTextStaggerFrom } from './interfaces';\n","<!-- Screen-reader-only live region with the canonical text. -->\n<span class=\"wr-rotating-text__sr-only\">{{ current() }}</span>\n\n<!-- Animated visual content. -->\n<span class=\"wr-rotating-text__inner\" aria-hidden=\"true\">\n  @for (word of words(); track $index) {\n    <span class=\"wr-rotating-text__word\">\n      @for (char of word.characters; track $index) {\n        <span class=\"wr-rotating-text__char\">{{ char }}</span>\n      }\n      @if (word.needsSpace) {\n        <span class=\"wr-rotating-text__space\">&nbsp;</span>\n      }\n    </span>\n  }\n</span>\n","/**\n * Generated bundle index. 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