import { OnInit, OnDestroy, AfterViewInit, ElementRef, OnChanges, SimpleChanges, NgZone } from '@angular/core'; import * as i0 from "@angular/core"; export declare type NcLightRaysOriginType = 'top-left' | 'top-center' | 'top-right' | 'left' | 'right' | 'bottom-left' | 'bottom-center' | 'bottom-right'; export declare class LightRaysBackgroundComponent implements OnInit, AfterViewInit, OnDestroy, OnChanges { private ngZone; containerRef: ElementRef; /** 光线发射源位置。可选项: 'top-center', 'top-left', 'top-right', 'right', 'left', 'bottom-center', 'bottom-right', 'bottom-left' */ ncRaysOrigin: NcLightRaysOriginType; /** 射线颜色,十六进制格式 */ ncRaysColor: string; /** 射线动画速度(0.1-3) */ ncRaysSpeed: number; /** 光线扩散宽度(0.1-2) */ ncLightSpread: number; /** 光线的最大长度/范围(0.5-3)*/ ncRayLength: number; /** 启用脉动(闪烁)动画效果 */ private _pulsating; set ncPulsating(val: boolean | string); get ncPulsating(): boolean; /** 射线从源头开始淡出的距离(0.5-2)*/ ncFadeDistance: number; /** 颜色饱和度(0-1)*/ ncSaturation: number; /** 让光线向鼠标光标方向旋转 */ private _followMouse; set ncFollowMouse(val: boolean | string); get ncFollowMouse(): boolean; /** 鼠标对光线的影响程度(0-1)*/ ncMouseInfluence: number; /** 给光线添加噪点/颗粒感(0-1)*/ ncNoiseAmount: number; /** 对光线应用波形扭曲(0-1)*/ ncDistortion: number; /** 背景颜色 */ ncBgColor: string; private renderer; private material; private scene; private camera; private resizeObserver; private intersectionObserver; private rafId; private resizeRafId; private isVisible; private running; private mouse; private smoothMouse; constructor(ngZone: NgZone); ngOnInit(): void; ngAfterViewInit(): void; ngOnDestroy(): void; ngOnChanges(changes: SimpleChanges): void; private initWebGL; private _onVisibility; private updatePlacement; private loop; private start; private pause; private setupResizeObserver; private setupIntersectionObserver; private cleanup; onMouseMove(event: MouseEvent): void; static ɵfac: i0.ɵɵFactoryDeclaration; static ɵcmp: i0.ɵɵComponentDeclaration; }